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Tomb of Annihilation

The Adventure to End All Curses

The Death Curse has struck. The world's most powerful heroes are withering away. It is up to you to venture into the savage jungles of Chult and destroy the Soulmonger.

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A Death Curse Plagues the Realms

Something is terribly wrong in the Forgotten Realms. Those who have died and been raised from the dead are slowly wasting away, their bodies growing thin and frail as their souls are slowly siphoned from their physical forms. The cause? A necromantic artifact known as the Soulmonger, hidden deep within the menacing jungles of Chult. "Tomb of Annihilation" is a quintessential 5th Edition adventure that invites brave parties to stop this curse before it consumes every resurrected hero in the world. When you download the Tomb of Annihilation PDF, you aren't just getting a map; you are receiving a ticket to one of the most deadly and detailed sandboxes ever created for Dungeons & Dragons. The adventure begins in Port Nyanzaru, a vibrant city of trade, dinosaur racing, and intrigue, before thrusting players into the uncharted wilderness. The stakes have never been higher. Failure means not just death, but the permanent destruction of the soul.

Explore the Savage Jungles of Chult

The peninsula of Chult is a land that time seemingly forgot, yet it is teeming with life, danger, and ancient history. Unlike linear adventures, this campaign offers a massive hex-crawl experience. Dungeon Masters who utilize the Tomb of Annihilation guide will find ample resources to manage survival mechanics, random encounters, and discovery. From the undead-infested swamps to the peaks of the Peaks of Flame, every hex on the map holds a potential secret or a deadly threat. Players might encounter the bird-like Aarakocra, the deceptive Yuan-ti Purebloods, or the Batiri goblins who stack themselves in battle towers. Navigating this terrain requires resource management—tracking food, water, and insect repellent is crucial. The jungle itself is an adversary, with tropical diseases and dehydration posing as much of a threat as the T-Rex roaming the canopy. Finding the hidden city of Omu is the primary goal, but the journey defines the heroes.

The Forbidden City of Omu

Once the players survive the jungle, they reach Omu, a ruin of a once-great civilization. This section of the book shifts the gameplay loop from survival exploration to political intrigue and puzzle-solving. The city is occupied by the Red Wizards of Thay, who are also seeking the Soulmonger, as well as the Yuan-ti who worship Dendar the Night Serpent. To enter the final dungeon, players must navigate the shrines of the nine Trickster Gods of Omu. These puzzles are classic D&D: deadly, clever, and rewarding. The "Tomb of Annihilation PDF" details every shrine with intricate maps and solutions, ensuring the Dungeon Master has total control over the environment. Earning the favor of these spirits provides necessary buffs for the horrors that await below, a mechanic that adds a layer of spiritual strategy to the martial combat.

The Tomb of the Nine Gods

The titular dungeon is a masterpiece of lethal design. Crafted by the archlich Acererak, the Tomb of the Nine Gods is a multi-level mega-dungeon designed to kill adventurers in the most gruesome ways possible. It is a spiritual successor to the legendary "Tomb of Horrors," but adapted for modern 5th Edition sensibilities. Inside, traps are everywhere. From the gears of hate to elemental chambers, the dungeon tests intelligence as much as strength. The Tomb of Annihilation book provides detailed cross-section maps and room descriptions that help DMs visualize complex mechanisms. This isn't a hack-and-slash crawl; it is a thinking person's gauntlet. The PDF version is particularly useful here, allowing DMs to search quickly for trap damage codes or room connections on the fly.

Confronting Acererak

At the heart of the dungeon lies the Soulmonger and its guardian, the Atropal—an unborn godling fueled by the souls of the dead. But the true master is Acererak. He is one of the most iconic villains in D&D history, a lich who travels the multiverse building dungeons to harvest souls. The final confrontation is legendary. It requires players to utilize every resource, magic item, and Trickster God boon they have acquired. The book provides excellent guidance on running a high-level lich with a vast spell list, ensuring the finale feels earned. Whether the heroes succeed or their souls feed the machine, the ending of this campaign is always memorable.

Why You Need This Campaign Guide

Running a sandbox adventure requires preparation. This book takes the burden off the Dungeon Master by providing hundreds of NPCs, monsters, and locations. It includes new monsters native to Chult, such as the Zorbo or the Su-Monster, and new character backgrounds like the Archaeologist and Anthropologist. Furthermore, the "Tomb of Annihilation" introduces unique magic items and the mechanics for the Death Curse itself, which prevents resurrection magic from working. This adds a tangible tension to every combat encounter. If a character dies, they stay dead. This tonal shift encourages smarter play and deeper roleplay. Whether you are looking for the PDF, ePub, or Mobi format, having this text is essential for running the game smoothly.
Wizards of the Coast

About the Author

Wizards of the Coast

Wizards of the Coast is the legendary publisher behind Dungeons & Dragons and Magic: The Gathering. For Tomb of Annihilation, the lead designer was Christopher Perkins, along with a team of talented writers including Will Doyle and Steve Winter. They collaborated with Adventure Time creator Pendleton Ward to craft the unique narrative voice and whimsical yet deadly horror elements found throughout the campaign.

What Adventurers Are Saying

"I've run many campaigns, but Tomb of Annihilation is a beast. The hex crawl mechanics for Chult are fantastic. Having the PDF on my tablet made running the random encounters in the jungle so much easier. The final dungeon is brutal but fair."

Jonathan Harker Dungeon Master for 10 years

"We just finished this campaign last week. The setting is gorgeous and terrifying. I loved the dinosaur racing in Port Nyanzaru! Highly recommend reading up on the lore if you're a DM, it's very deep."

Sarah Jenks Player (Level 9 Ranger)

"The artwork in this book is stunning. The layout of the PDF is clean and searchable, which helps when you need to find a specific trap mechanic quickly. Acererak is the best villain ever."

Mike Ross Tabletop Hobbyist

"If you want a challenge, this is it. The Death Curse mechanic really changes how players approach danger. No safety nets. The digital version is great for prepping sessions on the go."

Elena Fisher Adventure League DM

Frequently Asked Questions

The adventure is designed to take a party of four to six characters from level 1 up to level 11. It covers the full tier 1 and tier 2 of play, offering a complete narrative arc.
Yes, the file is fully optimized for mobile viewing. Whether you use an iPad, Android tablet, or a Kindle, the text reflows correctly if you use the ePub version, and the PDF preserves the beautiful layout of the physical book.
While the Tomb of Annihilation book contains stat blocks for all the new monsters and unique NPCs specific to Chult, having the D&D 5th Edition Monster Manual is recommended for standard creatures (like zombies or skeletons) that might appear.
It is considered one of the more difficult 5th Edition adventures. The 'Meat Grinder' mode described in the book makes death saves harder (requiring a 15 instead of a 10). It is perfect for groups who enjoy high stakes and tactical combat.
Absolutely. The digital version includes high-resolution maps of Chult, Omu, and the Tomb itself. Many DMs print these out for table play or import them into virtual tabletops like Roll20 or Foundry VTT.
Yes, our links are direct and secure. We provide three formats (PDF, ePub, Mobi) to ensure you can read the adventure on your preferred device without any hassle.